using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_TRL_243 : SimTemplate //* 飞扑 Pounce
//Give your hero +2_Attack this turn.
//在本回合中，使你的英雄获得+2攻击力。 
	{
		
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (ownplay)
            {
                p.minionGetTempBuff(p.ownHero, 2, 0);
            }
            else
            {
                p.minionGetTempBuff(p.enemyHero, 2, 0);
            }
		}

	}
}